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Ova magica12/29/2023 ![]() Romance: Over a dozen unique NPCs with their own special routines, personalities, interests, and storylines inhabit Clover Town.City Building & Progression: You can lend a hand to Clover’s community by sharing in the success of your farm! Helping others is important, and you can pitch in to help put up new buildings, take part in community initiatives, and unlock new things to do throughout the town.Farming is normally hard work but it doesn’t have to be in Ova Magica treat your blobs well, and with their help you can grow everything from normal crops, to heart fruit, and mushrooms from other dimensions! Farming: Build, run, and expand the farm of your dreams.Love them well, and pay attention to their favourite foods and habits to ensure they grow strong. Blob Breeding & Training: Ova Magica adds a twist to the farm-sim genre by combining it with a comfy creature raising sim! These cute blob creatures come in over 80 types, and can be cross-bred together to create an almost infinite combination of new blobs.Within mere hours Ova Magica ’s Kickstarter campaign has already reached its initial funding goal, as well as its first two stretch goals (Breeding and character Customization). Just notice that the items fly over the players head and on the left side of the screen a alert is shown.With a trailer voiced by Daniel Amerman (League of Legends, The Office), ClaudiaTheDev has launched Ova Magica ’s Kickstarter campaign, looking to raise $24,260.Īvailable to backers is a special, limited physical edition of the game for Nintendo Switch which comes with a premium certificate to certify them as an original owner and backer of the game, amongst an array of more physical and digital rewards! I will not decribe the collecting of the items in detail here, maybe later. I decide via a random function which items should drop.įor the drop positions i created empty transforms as childs of the rock and using their positions to spawn the items. For example the copper ore has only a 10% probability to drop from a rock. You cannot see it but there arent always dropped the same items. A tree for example is bigger than a rock and its top isnt always visibile to the camera. For that i created a empty transform as a child of the player and using its position.ĭo you wonder why i do not show the health bar over the target like the rock?īecause targets have different sizes and i would have to put a lot of effort to decide where to show the bar. Each tool is differnet strong and better tools drain more health.įor the health/progress bar i used a canvas in world space. You can do this via animation events (i have a more complicated system because of some other issues).Ī target like a rock has health. I just use the end of the swing in the player animation. When the tool hits the target it shows a particle effect and plays a sound.įor the right hit moment i do not use collisions. For that i play an animation on the player, for example "swingAxe". When pressing the tool key the player uses the tool. For that i just checking the distance between the colliders center and the player position. Then the nearest object is used as target. Sometimes two objects collides with the player, like the big and small rock in the video. I added child objects with colliders to the player and all the objects like rocks. For performance i created a seperate layer so i get only the relevant collisions. So i wrote a function that adds the outline component additionally on all children so that the whole thing is outlined. Some objects consists of more than one, for example a tree sometimes has fruits as children. To highlight an object you have to add the outline component to it. By I love it and use it very often in the game.
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