AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
The ascent gameplay12/25/2023 Opening the character menu may solve the issue, but that is less likely. About half the time, this will pull the frozen player out of the screen. For example, initiating a quest or taking the metro to fast travel. The player who is not frozen can initiate one of the various cutscenes to try and work around the glitch. RELATED: Indie Games Currently In Development That Look Like Triple-A Titles Before quitting, players can make sure there is a recent save before committing to exit to the main menu. As a solo, the only real option is to wait a few seconds for a save and re-load. At this point, the game will get stuck in the shop interact screen. When in game, the NPC will initiate the store dialogue, but the options menu will not appear. Once gamers have seen these Ascent glitches a few times, it can actually be scary to talk to a store NPC. Still, it is an experience that can be diluted by the many glitches and bugs still in the game. The Ascent is a fun and action packed experience. However, many of the bugs listed in this guide are still a problem. A few issues were bound to pop up after release. People need to keep in mind that The Ascent is an indie game developed by a small studio. A handful of updates have solved some of the game's issues, but there are still a lot of common glitches that players will experience. Updated on Septemby Payton Lott: It has been almost two months since The Ascent's launch in late July. Until then, use the following tips to get past the bugs and finish The Ascent. Hopefully, all of these problems are being addressed behind the scenes. Thankfully, there are simple fixes to each of these, although they can be quite annoying to deal with. In just a few hours of gameplay, most players will experience at least one of these bugs, glitches, or errors. However, there are a few issues with the game that still need to be addressed. Many are touting that the game is one of the best indie titles released this year. Ultimately, all of this should be marketed heavily by Xbox, tbh they should have to pivot their entire marketing structure around this and that shall probably take some time and effort, but it’ll be worth it.Reviews of The Ascent have been overwhelmingly positive since the game's launch. Even the basic demo with commentary would suffice at that point, granted the demo is super polished and sell the game one last time for maybe those on the fence still. Maybe it can depend on the developer’s willingness and ability to go about producing a high quality deep dive similar to The Ascent one. Maybe a middle ground can be found where not every game has this extensive of a breakdown/deep-dive. Another thing being that in this deep dive they went in depth into the design and systems with accompanying dev build snippets, infographics, mechanics demonstrations, etc that requires a lot more effort than just a simple gameplay demo with commentary on top like your usual Direct/State of Play. I agree, but my only doubt would be that it’s very difficult and expensive to have the same production quality for a deep dive for something every two weeks to a month. Seems like a missed opportunity to continuously stay at the center of attn for gamers. Could legit do like 1 every week an likely be covered for a while (12 Minutes, Hades, Psychonauts, Halo MP(?) for August). They coulda done one for the Doom upgrade and Grounded the week after, then do stuff for FlightSim and The Ascent and Death’s Door all this month. Their SoT one just prior to the release of their new content woulda been a perfect SoP-like thing too. And frankly, with the number of games they have in 2nd half 2021, they should just do one of these every few weeks.
0 Comments
Read More
Leave a Reply. |